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Releases: tier4/AWSIM

v2.0.0

01 Aug 06:40
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AWSIM v2.0.0 introduces a major refactoring and new architecture with the aim of improving scalability in AWSIM development.

Warning

When updating from a previous version to v2.0.0, we recommend setting up UnityProject again. (Unity version has also been updated.)

Changes

  • Support URP and HDRP in a single project. See also here
    • Allowing users to choose whether rendering quality or computing performance is more important.
    • Sample scenes of both are delivered (HDRP : AWSIM-Demo.zip, URP : AWSIM-Demo-Lightweight.zip). It can be downloaded here.
  • Implement new architecture. See also here
    • Create new coding standards. All source code has been reviewed in accordance with the new architecture and coding standards.
    • Adopt a layered architecture in AWSIM and clarify dependencies at the namespace level.
    • Improved directory structure.
    • Allows entry points and main loops to be created for each scene in C# coding. Also avoids exploding references between Components in the UnityEditor's Inspector.
    • Remove Awake(), Start(), Update(), FixedUpdate(), etc. from each of AWSIM's MonoBehaviour components to allow explicit C# coding to control execution order without having to rely on Script Execution Order.
    • Deleting tags and layers in UnityEditor.
  • Upgrade unity version
    • From 2021.1.7f1 to 6000.0.34f1.
  • New UI system. See also here
    • Supports highly expandable UI systems. UI creation maintains consistency while eliminating restrictions as much as possible.
    • Enable Scaling UI, Enable drag UI windows, Reset position.
  • AwsimRvizPuligns. See also here
    • Teleportation of ego vehicles is possible in Rviz.
    • NPCs (vehicles, pedestrians) can be spawned in Rviz.
  • Documentation
    • Delete obsolete documents and update with the latest.
    • Adopting a more visually appealing theme.
    • Added details page for demo simulation. here
    • Addition of coding standard page. here
    • Addition of recommended rules when forking or copying. here
  • License. See also here
    • Prohibits public hosting of /docs content outside of the official AWSIM documentation site.
    • There are no other changes. As before, code is licensed under Apache 2.0, and assets are licensed under CC-BY NC.

TODO

  • Writing more document.
  • Implement a new architecture in the LiDAR library.

v1.3.1

15 Nov 12:44
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What's Changed

Full Changelog: v1.3.0...v1.3.1

v1.3.0

17 Oct 00:45
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Starting with v1.3.0, autoware msg is supported. Also, autoware now specifies the main branch build. (⚠️not awsim-stable-branch)

What's Changed

New Contributors

Full Changelog: v1.2.3...v1.3.0

v1.2.3

23 Jul 07:49
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What's Changed

New Contributors

Full Changelog: v1.2.2...v1.2.3

v1.2.2

18 Jun 13:32
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Full Changelog: v1.2.1...v1.2.2

Note

Added support for occlusion culling in AutowareSimulation.unity scenes. The newly released Nishishinjuku unitypackage is required (Japan_Tokyo_Nishishinjuku_v2.unitypackage).

v1.2.1

12 Apr 16:06
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Full Changelog: v1.2.0...v1.2.1

v1.2.0

15 Dec 04:45
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What's Changed

New Contributors

Read more

v1.1.0

17 Jan 21:58
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✅ Features

  • Support ROS2 humble (ubuntu only)
    • Discontinued support for galactic
  • Distribution of vector maps suitable for Lexus

⚠️ Known issues

  • Not support ROS humble on windows
    • Support in the near future.

v1.0.2

17 Jan 09:24
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✅ Features

  • Adding new LiDAR sensors. Ouster OS1-64, VLP-32C
  • Minor bug fixes
    • Random traffic collisions
    • Sleep conditions for vehicle physics
    • pointcloud visualization (isometric)
  • Support Mesh2Pcd on Windows

v1.0.1

24 Oct 08:11
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  • Improved vehicle dynamics sleep
  • Improved wheel pitch animation
  • Pedestrian minor bug fixes
  • How to Contributions

What's Changed

New Contributors

Full Changelog: v1.0.0...v1.0.1