General purpose wireframe shaders for use in Unity.
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Updated
Aug 29, 2024 - ShaderLab
Video game developers take a designer’s concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
General purpose wireframe shaders for use in Unity.
Collection of shaders and visual effects created for Unity 3D.
A realtime Matrix VFX Shader in Unity 3D
✨ Shader demo - More than 300 examples
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
A framework for creating an arcade inspired physics system for vehicles in Unity
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Unity CI/CD pipeline with multi-platform builds, releases, and deploys
The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub
Movement guide for Unity
Standard PBR shader written in Unity Cg
Transform your simple, bland transitions and movement into juicy springy movement!
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Car controller built in Unity
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
🌠 Updated version of the official Unity Procedural Examples project