Sebastian Macke
s-macke
PhD in physics now working in software engineering.
Open Source (see GitHub)
and Enterprise Software Developer (Web Applications, Backend)
Munich
Serge Zaitsev
zserge
Turning complex problems into a lightweight and simple software solutions.
München, Germany
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Luca Sas
SasLuca
Low level game dev.
Zig fanboy, C11 and C++ and C# casual enjoyer.
Bucharest, Romania
Neil Henning
sheredom
Verse @ Epic, Ex-Burster @ Unity, Ex-RTG @ AMD, Ex-Vulkanite @ Codeplay
@EpicGames Scotland
cmo
Goobley
Interested in optimised code that maintains clear and expressive API design, as well as the applications of machine learning.
University of Glasgow Glasgow
Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Netherlands
Doug Binks
dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics.
Co-founder of enkisoftware with @juliettef
@enkisoftware UK
Thomas Perl
thp
Freelance software consultant. Some projects migrated to Gitlab (thp), check there if you can't find them here.
Thomas Perl Vienna, Austria
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