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Plantbag Capacity and analyzer message #2
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Adjusted capacity of plant bag from 10 to 50, and changed a backslash to a forward slash in the health analyzer message (same with the dash in the medic PDA scanner). Signed-off-by: Rolan7
Petethegoat
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Plantbag capacity buff and health analyzer message fix.
caelaislinn
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Mar 9, 2013
- Added an areatest verb to debug verbs. This tests areas for whether they have APCs, air alarms, etc. - Added an 'autoname' subtype of obj/machinery/camera. Cameras of this type auto-assign their c_tag, based on which area they're in, followed by a number. For example "Male Dorm #1", "Male Dorm tgstation#2", etc. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4806 316c924e-a436-60f5-8080-3fe189b3f50e
This was referenced Mar 26, 2013
This was referenced Apr 5, 2013
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MTandi
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May 27, 2022
FernandoJ8
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Aug 20, 2022
Mothblocks
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Nov 19, 2022
…ed volume (#71327) ## About The Pull Request Simple Unit Test that seeks to ensure that we don't put too much of a reagent in a container when the container doesn't have enough volume to accept all of it. Nothing bad would happen, but it's just silly really. I also fixed all of the instances that this was broken in. ## Why It's Good For The Game Prevents buggy regressions, such as those found in #71206. ```txt [2022-11-18 03:32:30.736] FAILURE #1: Canned Laughter (/obj/item/reagent_containers/cup/soda_cans/canned_laughter) has 50 units of reagents, but only 30 units of space. at code/modules/unit_tests/container_sanity.dm:21 - FAILURE #2: T-Borg's tonic water (/obj/item/reagent_containers/cup/soda_cans/tonic) has 50 units of reagents, but only 30 units of space. at code/modules/unit_tests/container_sanity.dm:21 - FAILURE #3: The soda water (/obj/item/reagent_containers/cup/soda_cans/sodawater) has 50 units of reagents, but only 30 units of space. at code/modules/unit_tests/container_sanity.dm:21 ``` ## Changelog :cl: fix: Canned Laughter, T-Borg's Tonic Water, and Soda Water cans should all come with the expected marketed 50 units of goodness, rather than cheaping out on materials for only 30 units of can volume. /:cl: Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
RuByxarik
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Mar 18, 2023
Дает ИИ оболочку если нету раундстарт киборгов
RuByxarik
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Mar 18, 2023
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Jacquerel
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Aug 12, 2023
…nent (#77539) ## About The Pull Request Hey there, I've personally fallen for this stupid thing twice (in #77503 and #75627 (d357516)), so I decided to spend a few hours to crack out a unit test to ensure that I (and no one else) falls for this stupid thing again. Let me know if there's a smarter way to code something like this, but I couldn't figure out a better way to accomodate the current framework and be as agnostic to certain oddities as possible. ## Why It's Good For The Game Catches stuff like this: ```txt [2023-08-11 21:10:04.019] FAILURE #1: The mob Garden Gnome does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #2: The mob the morph does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #3: The mob the guard spiderling (946) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #4: The mob the ambush spiderling (255) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #5: The mob the scout spiderling (375) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #6: The mob the flesh spiderling (337) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #7: The mob the hunter spiderling (869) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #8: The mob the nurse spiderling (629) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #9: The mob the tangle spiderling (19) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #10: The mob the broodmother spiderling (855) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #11: The mob the viper spiderling (519) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #12: The mob the tarantula spiderling (963) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #13: The mob the spiderling (100) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 ``` (ignore the part about gnomes and morphs, this was an earlier version of the unit test. everything else was relevant and is fixed) ## Changelog :cl: fix: Growing spiders will now retaliate against you like they were always meant to. /:cl:
Ical92
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Sep 6, 2023
Engineering and assorted fixes, map runs now
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Paxilmaniac
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Jun 25, 2024
Ghommie
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Jul 18, 2024
…yndicate base. Attempt #2 (#84934) ## About The Pull Request This is my second PR after I goofed up in the first by merging from master. Adds a holofan and two thermomachine boards to the engineering crate in the lavaland syndie base, and adds two emitter boards to its SM room. ## Why It's Good For The Game The lavaland syndie base has no holofan and is limited to two thermo machines (four thermomachines and only one emitter if the SM shard room spawns). This limits atmospheric gameplay and restricts the freedom in creating set-ups within the base even though it starts with a surplus of T4 parts and four gas miners. These additions should improve the quality of base as an atmospheric ghost role and make it less frustrating when making burns, coolers, dealing with gas leaks Etc. as well as improve SM shard gameplay when creating high power set ups or tesla. ## Changelog :cl: qol: Holofan and two thermomachine and emitter boards in lavaland syndicate base. /:cl:
Paxilmaniac
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Jul 25, 2024
cleans out codeowners
Paxilmaniac
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Jul 26, 2024
Thunder12345
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Aug 3, 2024
removes testing proc bitmask smoothing Removes vestigal frill element Removes commented out windows (IDK why this is the way it is but it worked so like.... handles a bunch of todos, makes a start at appearance holo-walls, moves wall_blackness to the walls subfolder re-enables light-mask. it is not everything it could be but it works for now and is better then the alternative fixes turret control sprites, they had the wrong directionals Replaces the "layer below floors" toggle with a frill alpha preference
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Ghommie
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Oct 24, 2024
) ## About The Pull Request Recovery of #85771, minus directional window leaning (because it looks goofy) ## Changelog :cl: add: You can now lean on windows the same way you can lean on walls fix: You no longer stop leaning on walls after clicking on anything /:cl:
Singul0
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Feb 9, 2025
00-Steven
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Bruh-24
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Jul 30, 2025
fix: modpack icons doesn't showing
Bruh-24
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Jul 30, 2025
prtobox fixes
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Adjusted capacity of plant bag from 10 to 50, and changed a backslash to a forward slash in the health analyzer message (same with the dash in the medic PDA scanner).
Signed-off-by: Rolan7