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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

Bug fix

What is the current behavior? (You can also link to an open issue here)

在同一帧,添加并删除一个组件,组件实际没有被删除。

What is the new behavior (if this is a feature change)?

在同一帧,添加并删除一个组件,组件被删除。

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

有可能导致现在有些用户写的代码出现问题,比如在同一帧添加并删除一个组件,之前是正常可以运行的,现在无法运行了

Other information:

@fanmingfei fanmingfei merged commit e4f0c7e into dev Dec 14, 2021
fanmingfei added a commit that referenced this pull request Nov 3, 2024
* fix: Object.values

* release: v1.1.1-fix.0

* fix: change error to console (#155)

* Feat/spine bundle (#154)

* fix: iife name

* release: v1.2.2-alpha.0

* release: v1.2.2-alpha.1

* fix: add _EVA_IIFE_ const

* feat: spine通用

* feat: spine40

* fix: comment

* fix: update example

* fix: const to var in spine js file

* enhance d.ts

* 放宽测试用例

* release: v1.2.2-type.0

Co-authored-by: aspsnd <2546697613@qq.com>

* Fix/iife (#153)

* fix: iife name

* release: v1.2.2-alpha.0

* release: v1.2.2-alpha.1

* fix: add _EVA_IIFE_ const

* feat: frame info &  stop at last frame (#151)

* - feat: frame info
- feat: stop at last frame

* fix: use forward to stop at last frame

* release: v1.2.2-alpha.0

* release: v1.2.2-alpha.2

* add localPosition on event data (#158)

* add localPositino on event data

* replace target with container

* release: v1.2.2-type.1

* Fix/frame (#159)

* - feat: frame info
- feat: stop at last frame

* fix: use forward to stop at last frame

* fix: sprite animation forwards

* Feat/ali miniprogram (#156)

* release: v1.0.3-mini.1

* release: v1.0.3-mini.2

* add node resolve for miniprogram format

* bundle resolve-loader to miniprogram format

* release: v1.0.3-mini.3

* fix: export error in miniprogram adapter

* update miniprogram export

* fix: import PIXI from miniprogram-pixi

* release: v1.0.3-mini.4

* fix: export pixi.js obj from miniprogram-pixi

* release: v1.0.3-mini.5

* release: v1.0.3-mini.6

* fix: update miniprograme build

* release: v1.1.2-mini.0

* release: v1.1.2-mini.1

* fix: update

* release: v1.1.2-mini.2

* release: v1.1.2-mini.3

* fix: miniprogram autostart bug

* fix: add property at pixi

* release: v1.2.2-mini.0

* fix:

* release: v1.2.2-mini.1

* fix: add pixi export

* release: v1.2.2-mini.2

* release: v1.2.2-mini.3

* fix: reverse temp

Co-authored-by: lidongjies <lidongjies@gmail.com>

* fix: remove package-lock.json

* release: v1.2.2-alpha.3

* fix: qrcode (#162)

* fix: qrcode

* fix: update

* Fix/125 (#164)

* fix: iife name

* release: v1.2.2-alpha.0

* release: v1.2.2-alpha.1

* fix: add _EVA_IIFE_ const

* feat: spine通用

* feat: spine40

* fix: comment

* fix: update example

* fix: const to var in spine js file

* enhance d.ts

* 放宽测试用例

* release: v1.2.2-type.0

* fix:#125

* test play spine

* use quene to control play action

* make it current when change spine.resource

Co-authored-by: fanmingfei <az8641683@163.com>

* fix: resource can't loaded (#165)

* release: v1.2.2-alpha.4

* fix: update spine dependencies

* fix: add protect (#166)

* fix: protect
* fix: merge condition

* release: v1.2.2-alpha.5

* fix: remove symbol (#167)

* release: v1.2.2-alpha.6

* release: v1.2.2

* docs: Update Readme Logo

* fix: observer (#168)

* test: componentObserver

* release: v1.2.3

* fix: lottie destroy

* fix: dragonbone ticker

* fix: Keeping the behavior  of v1.2.1

* fix: update comment

* release: v1.2.4

* fix: throw error addComponent to a destroyed gameObject (#174)

* release: v1.2.5

* docs: update changelog url

* Update README.md

* Update README_CN.md

* fix: package keyword

* release: v1.2.6-alpha.0 (#185)

* release: v1.2.6

* fix: export settings/UPDATE_PRIORITY from miniprogram-pixi (#184)

* Fix/bad component resource (#183)

* fixbug on img

* fix: #170

* 删除测试样例

* fix: remove destroyed in component

* fix: gameObject.id original

* fix: revert lint

Co-authored-by: fanmingfei <az8641683@163.com>

* Fix/stats (#178)

* add stats dw and tc panel

* add stats example

* Update StatsSystem.ts

修复开启监控才接入hook的问题

* release: v1.2.7

* fix #200 (#201)

* fix #200

* release: v1.2.8-fix.1

* fix(core): fix typo for enableScroll of RendererSystemParams (#206)

* Fix/mask (#199)

* fix: mask change error

* fix: remove debug

* fix dragonbone ticker

* release: v1.1.1-fix.2

* release: v1.1.1-fix.3

* update version

* fix dragonbone ticker

* add clean script

* add clean prebuild scripts

* feat: update version

* resturcturing the process of building

* fix img destroy

* add lerna scripts && update package scaffold script

* fix conflict

* release: v1.2.8-alpha.0

* release 1.2.8

* fix: In multi scene,white screen while use stats plugin #204 (#219)

ok

---------

Co-authored-by: aspsnd <2546697613@qq.com>
Co-authored-by: aspsnd <46017470+aspsnd@users.noreply.github.com>
Co-authored-by: lidongjies <lidongjies@gmail.com>
Co-authored-by: Chrise <574495412@qq.com>
Co-authored-by: 金擘 <terrykingcha@gmail.com>
Co-authored-by: zfkun <zfkun@msn.com>
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