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@HienNguyen2311
Hien Nguyen HienNguyen2311

Wellington, New Zealand

@JiayinCao
Jiayin Cao JiayinCao
Senior Graphics Programmer at NVIDIA. Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.

Nvidia Irvine

@ThePhD
The Phantom Derpstorm ThePhD
C, C++, C#, Rust, and OCaml to keep some sanity. TypeScript when necessary. God Save Me.

Münglass

@jchanvfx
Johnny Chan jchanvfx

Wellington, New Zealand

@tungtanium
Tung tungtanium

Melbourne, Australia

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@johnnyquest
Imre Tuske johnnyquest
i like the computer graphic visual effect

@qLab Wellington, New Zealand

@maximecb
Maxime Chevalier-Boisvert maximecb
PhD in compiler design. Also having fun with graphics, machine learning, electronics, music and DIY. All opinions are my own.

Montreal, Canada

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@jaredhoberock
Jared Hoberock jaredhoberock
Parallel Experiments Jared

NVIDIA Kansas

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@BigRoy
Roy Nieterau BigRoy
Technical Director @Colorbleed Develop to liberate the artist from technical struggles and aid them in designing inspiring and memorable artistic content.

Colorbleed Utrecht, Netherlands

@mottosso
Marcus Ottosson mottosso
Computer Artist

London

@justinfx
Justin Israel justinfx
Senior Software Engineer at Wētā FX

@wetadigital Wellington, New Zealand

@yuanming-hu
Yuanming Hu yuanming-hu
Ph.D. in Computer Science (MIT CSAIL) Creator of Taichi Lang
@mmp
Matt Pharr mmp

San Francisco, CA

@mosra
Vladimír Vondruš mosra
Trying to make the world a better place.

Prague, Czech Republic

@gafferongames
Glenn Fiedler gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC

@networknext @mas-bandwidth @spacegame-llc New York

@bkaradzic
Бранимир Караџић bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library

Los Angeles, CA

@deplinenoise
Andreas Fredriksson deplinenoise

San Fernando, California, United States

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@csaez
Cesar Saez csaez
Lead Software Engineer @TheFoundryVisionmongers, former R&D @dneg and @AnimalLogic - Made in Chile 🇨🇱

Foundry London, UK