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jiri
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@jiri jiri commented Dec 15, 2017

This should fix #1466.

The SDL_GL_CONTEXT_PROFILE_CORE flag is added because to my knowledge, macOS will refuse to create a modern OpenGL context without it.

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ocornut commented Jan 7, 2018

Merged equivalent code. (I didn't merge your PR as is, because unrebased + you set up the SDL_GL_CONTEXT_PROFILE_CORE flag seven lines below code that already set it up.
Thanks for raising that topic, working on sorting out #1466 now.

@ocornut ocornut closed this Jan 7, 2018
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sdl_opengl3_example requires GL 3.2 but shaders require GLSL 3.30
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