Skip to content

Conversation

sugrob9000
Copy link
Contributor

In OpenGL, after a shader program has been linked, shader objects don't need to be kept, neither attached to the program nor at all, so we can destroy them right away.

In OpenGL, after a shader program has been linked,
shader objects don't need to be kept neither attached
to the program nor in existence
ocornut pushed a commit that referenced this pull request Jun 21, 2021
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
@ocornut
Copy link
Owner

ocornut commented Jun 21, 2021

Merged, thank you!

@ocornut ocornut closed this Jun 21, 2021
vaiorabbit pushed a commit to vaiorabbit/ruby-imgui that referenced this pull request Jun 21, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants