webgl_reverse_depth_buffer: Use post-processing and add note for use of floating point depth #30941
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Related issue: #30809 (comment)
Description
Updates the example to configure a basic post-processing chain with a floating-point depth buffer (canvas default is integer, which doesn't work as well). The simplest form is what I had initially contributed with a single offscreen render + blit, but this is unusual for an example and will mess up tonemapping in real scenes since r155. This should now be a better showcase and realistic example.