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[Open3d] new port #17423
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[Open3d] new port #17423
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It looks to be pybind11 not finding python. I couldn't get to build python with the latest vcpkg on windows, could that be related? |
@fran6co Open3D doesn't support Python 3.9.x as yet. Only 3.6-3.8. |
If it's true, we should wait for the upstream to support newer Python. |
I don't think the problem is python 3.9 given that I'm disabling all python stuff. Right now it's failing on windows inside pybind11 checks that technically are not needed given the current configuration but I haven't seen an easy way to turn it off |
@fran6co Please see this issue isl-org/Open3D#3376 |
I really appreciate your effort to take on this ill-designed behemoth. Presumably I'm not alone in my desire to just process point clouds. I don't want the bloat of an asset importer or renderer, neither do I want to inherit someone else's logger macros. Does it look like it will be feasible to make the major sideshows optional? |
I think it should be, my goal was to just create a baseline, get it
compiling and integrated to vcpkg with some of the features. Probably the
lifecycle it’s going to be: get all the features working first and then
making them optional later
…On Wed, 18 Aug 2021 at 20:59, Ulysses1337 ***@***.***> wrote:
I really appreciate your effort to take on this ill-designed behemoth.
Presumably I'm not alone in my desire to just process point clouds. I don't
want the bloat of an asset importer or renderer, neither do I want to
inherit someone else's logger macros. Does it look like it will be feasible
to make the major sideshows optional?
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Any progress here? |
Might resume work on it in the next weeks, but no promises |
Need to resolve the conflicts. @fran6co |
Is work still being done for this PR? @fran6co |
No, I don’t have time to work on it |
Thanks for your contribution and response. @fran6co We're closing this for now since there's been no progress for a long time. If you'd like to continue working on it, please reopen and ping us! |
@fran6co Is there a way to help you on this? I know it's been a while but it would be cool to reopen the issue |
Is there any progress on this? |
This is a rework of #12199
Depends on:
I disabled the GUI for now, I will enable it when I get filament working with it