Techinical Artist/Fullstack Developer,Ex-Ubisoft/Taichi
- Guangzhou, China
-
09:37
(UTC +08:00) - ma-yidong.com
- @major_0120
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Jizhizi Li
JizhiziLi
Ph.D. - Artificial Intelligence |
AI Research Scientist | ML Engineer | Full-Stack Developer
Sydney, Australia
Mikola Lysenko
mikolalysenko
0fps.net
WebGL, data visualization, massively multiplayer games
Michigan
Ce Gao
gaocegege
AI Infrastructure / MLSys | Co-founder & CEO @tensorchord | Co-chair @kubeflow | SJTU
@TensorChord
pookzzz
pookzzz
I am a FXTD, I work in movies, games, anything fun that catches my attention.
I dabble in programming, art and simulations.
Bytedance, DeepMirror, NetEase Games, Lucasfilm Singapore, Singapore
Beini Gu
Scoutydren
mediocre engineer, a bit fast cyclist, alum uofpenn '22.
Unity Technologies Seattle, WA
Javi Agenjo
jagenjo
Teacher at Universitat Pompeu Fabra (Barcelona), currently working at room3d.com
Lots of graphics and web programming (Canvas, WebGL and WebGPU).
Barcelona
Chris Ohk
utilForever
@42dot Software Engineer, @microsoft MVP, @CppKorea Founder, @reinforcement-learning-kr Administrator, @RustFestEU Global 2021 Organizer
@42dot Seongnam, Republic of Korea
Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Dhruv Govil
dgovil
Pipeline Architect, Spatial Computing. Not a reflection of my employer. ||
Former Pipeline and Layout Supervisor in Animation and Visual Effects
Apple Inc. Vancouver, BC, Canada
Chongyang Ma
chongyangma
I study the world in 2D and 3D, backward and forward, using deterministic and stochastic methods.
ByteDance San Jose
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