Game dev. Rock climber. Rustacean.
- San Francisco, CA
- https://gabem.me
- @mystal.bsky.social
- @mystal@toot.cat
Chevy Ray Johnston
ChevyRay
I'm a video game programmer, designer, artist, and writer. Creator of Ikenfell: http://ikenfell.com
Happy Ray Games LTD. Vancouver, BC, Canada
Nick Klingensmith
maluoi
Creative coder: procedural content, graphics, gamedev and XR tools!
Qualcomm Seattle
Jason Rohrer
jasonrohrer
Since 2004, I have designed, programmed, and released 18 games, including Passage, Sleep Is Death, and The Castle Doctrine. Working on One Hour One Life.
New Hampshire, USA
Eric Fruchter
efruchter
Senior Software Engineer. Most of my work is under NDA, so you wont find much on this github, outside of my old schoolwork. :)
Epic Games Los Angeles, CA
Eevee
eevee
hey, lately i do more puzzle and narrative gamedev which is not quite as amenable to the usual FOSS model, but check out https://eevee.itch.io/