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@aevyrie
Aevyrie aevyrie
Obsessed with 3d.

Foresight Spatial Labs Oregon, USA

@ChevyRay
Chevy Ray Johnston ChevyRay
I'm a video game programmer, designer, artist, and writer. Creator of Ikenfell: http://ikenfell.com

Happy Ray Games LTD. Vancouver, BC, Canada

@maluoi
Nick Klingensmith maluoi
Creative coder: procedural content, graphics, gamedev and XR tools!

Qualcomm Seattle

@jasonrohrer
Jason Rohrer jasonrohrer
Since 2004, I have designed, programmed, and released 18 games, including Passage, Sleep Is Death, and The Castle Doctrine. Working on One Hour One Life.

New Hampshire, USA

@kgolid
Kjetil Midtgarden Golid kgolid
Generative artist | Software Developer

Trondheim, Norway

@ruby0x1
.ruby ruby0x1
game/design/develop

@luxeengine @wren-lang Vancouver, Canada

@mjm
Matt Moriarity mjm

@slab Denver, CO

@AngeloYazar
Angelo Yazar AngeloYazar

Yazar Media Group LLC

@jamiltron
Justin Hamilton jamiltron
A software engineer and game designer from Los Angeles, CA.

Los Angeles

@danielleswank
Danielle Swank danielleswank

Fomoro AI San Francisco, CA

@jimfleming
Jim Fleming jimfleming
ML

San Francisco, CA

@timtutt
Tim Tutt timtutt

@nightshiftdevelopment @clearquery Tysons Corner, VA

@efruchter
Eric Fruchter efruchter
Senior Software Engineer. Most of my work is under NDA, so you wont find much on this github, outside of my old schoolwork. :)

Epic Games Los Angeles, CA

@ashblue
Ash Blue ashblue
Web application and Unity3D developer.

Seattle, WA

@eevee
Eevee eevee
hey, lately i do more puzzle and narrative gamedev which is not quite as amenable to the usual FOSS model, but check out https://eevee.itch.io/