- Toronto, Canada
-
02:56
(UTC -04:00)
Nicolás Mayora
nico-mayora
«Premature optimisation is the root of all evil.» -Donald Knuth
FING - UDELAR Montevideo
Majo Richter
NobleMajo
🩵Go & 🤍Bun+💙TypeScript | software & devops engineer | fullstack, cli-tools & librarys
Hannover, GER
Elias Daler
eliasdaler
Game dev and engine dev. Making a real PS1 game. Also doing stuff with C++ and Vulkan.
Wojciech Zielonka
Zielon
Ph.D. Candidate at MPI for Intelligent Systems interested in digital humans and computer graphics
MPI-IS Munich, Germany
Inan Evin
inanevin
Engine Programmer at HypeHype.
I code engine stuff, and try to make games ¯\_(ツ)_/¯.
HypeHype Inc. Espoo, Finland
ColinLeung-NiloCat
ColinLeung-NiloCat
TechnicalArtist.
Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
Diego Revilla
sejja
Computer Engineering + Data Science and Artificial Intelligence student at the University of Deusto.
University of Deusto Spain
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
RoarlisF/KP31
SuomiKP31
I do Engine Tech like Plugin Dev, AI, Graphics and Audio.
Previous SDE of Omnyoji / Harry Potter Magic Awakened / Cygnus Enterprises.
Inworld AI Victoria, BC, Canada