* The library component of Source 2 Viewer is called ValveResourceFormat (VRF).
Valve's Source 2 resource file format parser, decompiler, and exporter.
Source 2 files usually end with _c
, for example .vmdl_c
.
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
β View the official website for downloads.
- VPK viewer which supports opening and exporting files
- Creating new vpk archives
- Model viewer and decompiler to glTF and modeldoc
- Map viewer and decompiler to glTF and vmap
- Material decompiler to vmat
- Sound player
- Binary KeyValues3 parser
- NTRO support
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues and join our Discord.
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
Ext | Name | Support |
---|---|---|
vagrp | Animation Group | π |
vanim | Animation | π |
vanmgrph | Animation Graph | π |
vcd | Choreo | π |
vcdlist | Choreo Scene File Data | π |
vcompmat | Composite Material | π |
vcss | Panorama Style | π |
vdata | Data | π |
vents | EntityLump | π |
vjs | Panorama Script | π |
vmap | Map | π |
vmat | Material | π |
vmdl | Model | π |
vmesh | Mesh | π |
vmix | VMix | π |
vmorf | MorphSet | π |
vnmclip | NmClip | π |
vnmgrph | NmGraph | π |
vnmskel | NmSkeleton | π |
vnmvar | NmGraph Variation | π |
vpcf | Particle System | π |
vpdi | Panorama Dynamic Images | No |
vphys | Physics Collision Mesh | π |
vpost | Postprocessing Settings | π |
vpram | Processing Graph Instance | π |
vpsf | Particle Snapshot | π |
vpulse | Pulse Graph Definition | π |
vrman | ResourceManifest | π |
vrmap | Resource Remap Table | No |
vrr | Response Rules | π |
vseq | Sequence Group | No |
vsmart | Smart Prop | Partially |
vsnap | Particle Snapshot | π |
vsnd | Sound | π |
vsndevts | Sound Event Script | π |
vsndstck | Sound Stack Script | π |
vsurf | Surface Properties | No |
vsvg | Panorama Vector Graphic | π |
vtex | Compiled Texture | π |
vts | Panorama TypeScript | π |
vvis | World Visibility | No |
vwnod | World Node | π |
vwrld | World | π |
vxml | Panorama Layout | π |
Β | Β | Β |
csgoitem | CSGO Item | π |
econitem | CSGO Economy Item | π |
herolist | Dota Hero List | π |
item | Artifact Item | π |
vdpn | Dota Patch Notes | π |
vdvn | Dota Visual Novels | π |
Β | Β | Β |
bin | Tools Asset Info | π Handled by ToolsAssetInfo |
dat | Closed Captions | π Handled by ClosedCaptions |
vcs | Compiled Shader | π Handled by CompiledShader |
vdacdefs | DAC Game Defs Data | No |
vfe | Flex Scene File | π Handled by FlexSceneFile |
vfont | Bitmap Font | π Decrypts VFONT1 , supported in Source 1 and Source 2. |
vpk | Pak (package) | π Handled by ValvePak |
Magic | Description |
---|---|
0x03564B56 |
VKV\x03 - First binary keyvalues 3 encoding with custom block compression |
0x4B563301 |
KV3\x01 - Binary keyvalues 3 (version 1) |
0x4B563302 |
KV3\x02 - Binary keyvalues 3 (version 2) |
0x4B563303 |
KV3\x03 - Binary keyvalues 3 (version 3) |
0x4B563304 |
KV3\x04 - Binary keyvalues 3 (version 4) |
0x4B563305 |
KV3\x05 - Binary keyvalues 3 (version 5) |
0x564B4256 |
VBKV - binary keyvalues 1 (handled by ValveKeyvalue) |
0x55AA1234 |
VPK - valve package (handled by ValvePak) |
0x44434356 |
VCCD - closed captions |
0xC4CCACE8 |
tools asset info |
0xC4CCACE9 |
tools asset info (newer version) |
0x32736376 |
vcs2 - compiled shader |
0x31415926 |
murmurhash2 seed used by StringToken |
0xEDABCDEF |
murmurhash64 seed used to encode resource IDs |
VFONT1 |
"encrypted" font file |
0x00564645 |
VFE - flex scene file |
Option | Description |
---|---|
Input | |
--input (or -i ) |
Input file to be processed. With no additional arguments, a summary of the input(s) will be displayed. |
--recursive |
If specified and given input is a folder, all sub directories will be scanned too. |
--recursive_vpk |
If specified along with --recursive , will also recurse into VPK archives. |
--vpk_extensions (or -e ) |
File extension(s) filter, example: "vcss_c,vjs_c,vxml_c". |
--vpk_filepath (or -f ) |
File path filter, example: "panorama\" or "scripts/items/items_game.txt". |
--vpk_cache |
Use cached VPK manifest to keep track of updates. Only changed files will be written to disk. |
--vpk_verify |
Verify checksums and signatures. |
Output | |
--output (or -o ) |
Output path to write to. If input is a folder (or a VPK), this should be a folder. |
--all (or -a ) |
Print the content of each resource block in the file. |
--block (or -b ) |
Print the content of a specific block, example: DATA, RERL, REDI, NTRO. |
--vpk_decompile (or -d ) |
Decompile supported resource files. |
--vpk_list (or -l ) |
Lists all resources in given VPK. File extension and path filters apply. |
--vpk_dir |
Print a list of files in given VPK and information about them. |
Type specific export | |
--gltf_export_format |
Exports meshes/models in given glTF format. Must be either 'gltf' or 'glb'. |
--gltf_export_materials |
Whether to export materials during glTF exports. |
--gltf_export_animations |
Whether to export animations during glTF exports. |
--gltf_textures_adapt |
Whether to perform any glTF spec adaptations on textures (e.g. split metallic map). |
--gltf_export_extras |
Export additional Mesh properties into glTF extras |
--tools_asset_info_short |
Whether to print only file paths for tools_asset_info files. |
Other | |
--threads |
If higher than 1, files will be processed concurrently. |
--version |
Show version information. |
--help |
Show help information. |
There are also --stats
related options, but they are not listed here as they are not relevant to most users.
# List all files in the vpk
# Use `--vpk_dir` to also print file metadata
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --vpk_list
# Export the entire vpk as is
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported"
# Export only the "panorama/layout" folder
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" --output "pak01_exported" --vpk_filepath "panorama/layout"
# Decompile and export all Panorama files to a folder named "exported"
./Source2Viewer-CLI.exe -i "core/pak01_dir.vpk" -e "vjs_c,vxml_c,vcss_c" -o "exported" -d
# Print resource blocks for a specific file similar to resourceinfo.exe in Source 2
# Use `--block DATA` to only print a specific block
./Source2Viewer-CLI.exe -i "file.vtex_c" --all
# Decompile a specific file on disk
./Source2Viewer-CLI.exe -i "file.vtex_c" -o exported.png
Source 2 Viewer keeps its settings in %LocalAppData%/Source2Viewer/settings.vdf
.
Key | Action |
---|---|
Ctrl-O | Open a new file |
Ctrl-F | Open find window (package or text viewer) |
Ctrl-W | Close current tab |
Ctrl-Q | Close all tabs |
Ctrl-E | Close all tabs to the right of the current one |
Ctrl-R or F5 | Reload current tab |
Key | Action |
---|---|
Hold LMB | Rotate the camera |
ShiftLeft+LMB | Pan the camera |
AltLeft+LMB | Move camera forward or backwards |
WASD | Move the camera |
Q | Move the camera up |
Z | Move the camera down |
Hold Ctrl and LMB | Move the light position (in model viewer) |
Key | Action |
---|---|
Click LMB | Pick an object |
Ctrl+LMB | Toggle object selection |
Double click LMB | Open entity info dialog |
Double click Ctrl+LMB | Open object in a new tab |
Delete | Temporarily hide the selected object (toggle world layers to restore) |
Key | Action |
---|---|
F11 | Enter/exit fullscreen |
Ctrl-C | Copy viewport screenshot to clipboard |
Key | Action |
---|---|
Hold LMB | Move around the picture |
Arrow keys | Move around the picture |
Ctrl-0 | Reset zoom |
Ctrl and + | Zoom in |
Ctrl and - | Zoom out |
Ctrl-C | Copy current texture to clipboard |
Ctrl-S | Save current texture to disk |
F11 | Enter/exit fullscreen |
Contents of this repository are available under MIT license, except for Tests/Files
folder contains files which have likely come from Valve's games.
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