Skip to content

Actions: ValveResourceFormat/ValveResourceFormat

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
1,313 workflow runs
1,313 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Update water_csgo.frag
Validate Shaders #109: Commit a7c2f15 pushed by kristiker
September 4, 2025 13:57 8m 44s fancy_water
September 4, 2025 13:57 8m 44s
Update water_csgo.frag
CI #4884: Commit a7c2f15 pushed by kristiker
September 4, 2025 13:57 7m 29s fancy_water
September 4, 2025 13:57 7m 29s
Revert "Build misc in release"
CI #4883: Commit 559050f pushed by xPaw
September 2, 2025 19:22 4m 55s master
September 2, 2025 19:22 4m 55s
Build misc in release
CI #4882: Commit b01d07e pushed by xPaw
September 2, 2025 19:16 4m 54s master
September 2, 2025 19:16 4m 54s
Update HammerEntities.cs
CI #4881: Commit c7b0a40 pushed by xPaw
September 2, 2025 19:10 5m 36s master
September 2, 2025 19:10 5m 36s
Create CONTRIBUTING file
CI #4880: Commit 0ebead6 pushed by xPaw
September 2, 2025 18:49 4m 44s master
September 2, 2025 18:49 4m 44s
Put gui keybinds in readme
CI #4879: Commit 0692854 pushed by xPaw
September 2, 2025 18:24 5m 1s master
September 2, 2025 18:24 5m 1s
github_actions in /. - Update #1088639659
Dependabot Updates #59: by dependabot bot
September 1, 2025 16:35 48s master
September 1, 2025 16:35 48s
CI
CI #4878: Scheduled
September 1, 2025 10:26 5m 43s master
September 1, 2025 10:26 5m 43s
View map specular occlusion
Validate Shaders #108: Commit 1db8dce pushed by kristiker
August 31, 2025 01:13 8m 31s master
August 31, 2025 01:13 8m 31s
View map specular occlusion
CI #4877: Commit 1db8dce pushed by kristiker
August 31, 2025 01:13 4m 39s master
August 31, 2025 01:13 4m 39s
Render mode clean up
Validate Shaders #107: Commit cc2eaab pushed by kristiker
August 31, 2025 00:22 8m 28s master
August 31, 2025 00:22 8m 28s
Render mode clean up
CI #4876: Commit cc2eaab pushed by kristiker
August 31, 2025 00:22 5m 0s master
August 31, 2025 00:22 5m 0s
Store direct specular in lighting struct for debug vis
Validate Shaders #106: Commit 7c90784 pushed by kristiker
August 30, 2025 23:19 8m 44s fancy_water
August 30, 2025 23:19 8m 44s
Store direct specular in lighting struct for debug vis
CI #4875: Commit 7c90784 pushed by kristiker
August 30, 2025 23:19 4m 44s fancy_water
August 30, 2025 23:19 4m 44s
Skip spirv test on linux arm64
CI #4874: Commit f4ca578 pushed by xPaw
August 30, 2025 17:21 4m 35s master
August 30, 2025 17:21 4m 35s
CS2 Water Shader
Validate Shaders #105: Commit f6feb6b pushed by kristiker
August 30, 2025 01:58 8m 35s fancy_water
August 30, 2025 01:58 8m 35s
CS2 Water Shader
CI #4873: Commit f6feb6b pushed by kristiker
August 30, 2025 01:58 4m 37s fancy_water
August 30, 2025 01:58 4m 37s
Spirv reflection: Replace clamp 0 1 with saturate
CI #4872: Commit 12b6dcc pushed by kristiker
August 30, 2025 01:47 4m 53s master
August 30, 2025 01:47 4m 53s
Fix water cubemaps
CI #4871: Commit ff7a90a pushed by kristiker
August 29, 2025 21:42 4m 48s master
August 29, 2025 21:42 4m 48s
Fix water cubemaps
Validate Shaders #104: Commit ff7a90a pushed by kristiker
August 29, 2025 21:42 8m 5s master
August 29, 2025 21:42 8m 5s
Add NmSkel decompilation and extend NmClip decompilation
CI #4870: Pull request #987 opened by LionDoge
August 29, 2025 20:49 4m 46s LionDoge:master
August 29, 2025 20:49 4m 46s
Materials with greater shader handle render first
CI #4869: Commit 1563587 pushed by kristiker
August 29, 2025 02:01 5m 9s master
August 29, 2025 02:01 5m 9s
Add foliage vertex animation
CI #4868: Commit 8e6b34d pushed by kristiker
August 29, 2025 01:41 4m 50s master
August 29, 2025 01:41 4m 50s
Add foliage vertex animation
Validate Shaders #103: Commit 8e6b34d pushed by kristiker
August 29, 2025 01:41 8m 0s master
August 29, 2025 01:41 8m 0s