creating/deleting gameservers in batch #141
Merged
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Fixes #138 and #141
Due to the fact that GameServerBuild controller calls .Create(newGameServer) synchronously, the controller is blocked when there are multiple GameServers waiting to be created (or deleted). This PR fixes that by creating/deleting GameServers in batches of 20. Help was provided in this issue: kubernetes-sigs/controller-runtime#1782
Also moving resource requests/limits for the sample on a different sample file, so to assist with local development and scaling tests.