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contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersengineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationgameplaygraphicsui/ux
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Major Changes
- GUI Revamp #1004
- "Reset to Default" button
- Global Gui Scaling Option (For better pixel consistency)
- The in-game UI gets cluttered after a while since windows don't close automatically #990
- List inventory crafting recipes more tightly. #759
- Add a search bar to the inventory crafting system. #758
- Loading bars #201
Minor Changes
Contributor Friendly!
- Items that are stackable should always have a number #1628
- Cursors should hide when textbox is not focused #1619
- When breaking ores apply leftover damage from a swing to the stone block underneath #1594
- Try out different angles for blocks in the inventory. #1578
- Allow defining a block's item model seperately from its model #1576
- Typing cursor is really hard to see on high resolution monitors #1574
- Change swing time to swings per second #1570
- Seperate Controls into categories #1569
- LImit text fields to a certain amount of visible characters, as limited in some of the network protocols #1555
- Show the actual error message in the error popup #1554
- Replace UNSCII with Fusion Font #1549
- Add a setting to disable particles #1510
- World creation UI looks funny for too long names #1488
- The selection box is very distracting #1439
- Make /help open a custom window with all available commands #1421
- Vertical Hotbar Option #1410
- Distinct outline for wand selection #1394
- More visible block outline #1393
- Player Speech Bubbles #1392
- Player List #1391
- "Inventory Full" Indicator #1307
- Add setting to invert mouse y position #1296
- Expand inventory size #1282
- Hold left click on a recipe to craft it multiple times #1051
- Make the crosshair translucent/inverted #1000
- Add a healthbar for tools so the player can check the durability without looking at the tooltip. #892
- Draw item quantity bigger for better readability #566
- Chat QoL (keybind to scroll through history like in a shell (arrows)) #428
- Pressing
C
while the inventory is open no longer opens the creative inventory, instead it closes the gui. #401 - Item drop shadow is not aligned to the pixel grid #372
- Show the final item in the background of the crafting grid #247
- Show if item can be crafted into a tool in the tooltip #246
- Add some information about the result of crafting a tool to the crafting menu #229
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contributor friendlythis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersthis issue is limited in scope and/or knowledge of Cubyz internals, good for newcomersengineenhancementa new feature or improvementa new feature or improvementexperimentala feature or idea that will require lots of experimentationa feature or idea that will require lots of experimentationgameplaygraphicsui/ux