Exciting opportunities await—we're hiring! 🔸 Lead Game Designer Join us to champion and drive the growth of one of our flagship games with massive potential. https://lnkd.in/gVBUhE9v 🔸 Marketing Analyst Be part of a team eager to uncover marketing growth opportunities, implement effective solutions, and track their impact. https://lnkd.in/drQj7_Mv
About us
Belka Games is a game developer operating since 2010, one of the fastest growing companies in the industry with offices in several cities and countries. We take a data-driven and team-oriented approach, which has enabled the company to keep growing in both audience and product metrics. We handle all sides of the game development and marketing process: from creating and testing prototypes to LiveOps and analytics. We are focused on creating games with high ARPU and solid D28 retention metrics. Clockmaker, Bermuda Adventured and Solitaire Cruise are 3 top grossing projects of the company with >1 mln users playing daily. Several new titles, including midcore one, are gearing up to outrank our super grossing projects. Juicy, catchy graphics and technical quality are key to success of the projects in the audience.
- Website
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http://belka-games.com
External link for Belka Games
- Industry
- Computer Games
- Company size
- 201-500 employees
- Headquarters
- Limassol
- Type
- Privately Held
- Founded
- 2010
- Specialties
- Game Development, Advertisement for social games, Game Publishing, Mobile Games, and Social Games
Locations
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Primary
Pavlou Nirvana & Aipeias
Limassol, 3021, CY
Employees at Belka Games
Updates
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Deconstruction is a powerful tool that not only broadens your game design horizons but also helps make better games by learning from others' experiences. The key isn't just breaking down games; it's understanding why you're doing it. Want to level up your deconstructing skills? Here are some tips from Ekaterina Shtirts, Lead Game Designer in RnD. Let’s dive in!
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We were delighted to visit the Tripledot Studios office in London last week. The team has created such a cosy and beautiful space, and the atmosphere was fantastic, too. We’re genuinely inspired by Tripledot’s journey and achievements, and excited to see where our partnership takes us next. Also, a special shout-out to the colour scheme—orange is the brand colour for both Belka and Tripledot. Seems like this partnership was meant to be 😁🧡
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A game's interface is more than just a bunch of buttons. It plays a huge role in how users experience the gameplay. Even a fun mechanic can flop if the UI is clunky. Our team knows this well, which is why we put so much effort into designing a clear, enjoyable UI. Andrey Ivkin, our RnD UI/UX designer, is sharing some basic UX principles to help you create better interfaces. Swipe through for examples and simple explanations.
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On June 25, our Head of Localization, Denis Ivanov, will be speaking at Game Quality Forum about how we automated the conversion from Simplified to Traditional Chinese using AI. He’ll cover: 🔸 Defining requirements and goals for the automated conversion process 🔸 Research phase: dataset selection, prompt engineering, and optimization 🔸 Integrating AI into the CMS for seamless workflow automation 🔸 Testing and validation to ensure linguistic and contextual accuracy 🔸 Implementing and monitoring the AI-powered automation in a live production environment If you’re attending the conference too—don’t miss it! We’ll be happy to answer your questions https://lnkd.in/gzGuVCHW
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Every month, our R&D team sifts through dozens of game ideas, but only a select few make it to the prototype stage. And that stage is crucial because it can make or break a project's future. Oleg Tuzov, Head of Development in R&D, breaks it down in a series of cards: 🔸 What key questions a solid hybrid casual prototype must answer, 🔸 And what expectations you definitely shouldn't have for it.
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One more talk we can’t wait to share! On June 5, at LocWorld in Malmö, Sweden, our Head of Localization, Denis Ivanov, will walk you through how we at Belka ditched messy spreadsheets and built a smooth, automated localization workflow with Gridly. He’ll cover: 🔸 how to cut out manual tasks and reduce errors 🔸 how to boost translation quality 🔸 and how to keep everyone on the same page (without losing your mind) If localization is your thing—and your pain—this talk is for you. https://lnkd.in/g8aYEcbR
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GDCy Fest is just around the corner! Join us on May 30 for a talk by Tatiana Bolshakova—she’ll share how the team behind Clockmaker built lasting relationships with players. And don’t miss our Hydration Station at the conference! Grab a lemonade or some water — stay hydrated ☀️ https://lnkd.in/d5PbWu49
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How do you keep players coming back—not just for months, but for years? In the talk “Level Up Loyalty: Crafting a Decade of Player Passion and Engagement,” Tatiana B. will share how the team behind Clockmaker built lasting relationships with players by turning every interaction into a meaningful, memorable moment. 📌 GDCy Fest, Limassol, Cyprus (GDCy - GameDev Cyprus) 📌 May 30, 11:30 AM https://gdcy.eu/fest/
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