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Description
Platform
NixOS
GPU, drivers, and screen setup
Intel Graphics on Linux v6.11.2, single monitor (laptop - Thinkpad X1 Extreme Gen3)
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) UHD Graphics (CML GT2) (0x9bc4)
Version: 24.2.2
Accelerated: yes
Video memory: 15942MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.2.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.2.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Environment
i3 version 4.23
picom version
v12.2
Diagnostics
[ 2024-10-11 14:21:33.370 open_config_file_at WARN ] This compositor has been renamed to "picom", the old config file paths is deprecated. Please replace the "compton"s in the path with "picom"
**Version:** v12.2
### Extensions:
* Shape: Yes
* RandR: Yes
* Present: Present
### Misc:
* Use Overlay: No
(Another compositor is already running)
* Config file specified: None
* Config file used: /home/vladimir/.config/compton.conf
### Drivers (inaccurate):
modesetting
[ 2024-10-11 14:21:33.416 egl_init WARN ] The egl backend is still experimental, use with care.
### Backend: egl
* Driver vendors:
* EGL: Mesa Project
* EGL driver: iris
* GL: Intel
* GL renderer: Mesa Intel(R) UHD Graphics (CML GT2)
### Backend: glx
* Driver vendors:
* GLX: Mesa Project and SGI
* GL: Intel
* GL renderer: Mesa Intel(R) UHD Graphics (CML GT2)
* Accelerated: 1
Configuration:
Configuration file
backend = "glx";
rules: ({
match = "class_g = 'Emacs'";
shader = "compton/color-key-transparency-171925.glsl";
})
Steps of reproduction
- Create and set up a color-key transparency shader, e.g.:
#version 330 in vec2 texcoord; uniform sampler2D tex; vec4 window_shader() { vec4 c = texelFetch(tex, ivec2(texcoord), 0); { if (c == vec4(23.0/255.0, 25.0/255.0, 37.0/255.0, 1.0)) // #171925 c = vec4(0, 0, 0, 0.7); } return c; }
- Set Emacs to use the same background color that the shader looks for (
#171925
), e.g. by activating thedeeper-blue
color theme - Move the cursor around a bit
Expected behavior
Window background should be transparent, e.g.:
(screenshot taken with picom 11.2 with the equivalent config window-shader-fg-rule = [ "compton/color-key-transparency-171925.glsl:class_g = 'Emacs'" ];
)
Current Behavior
Looks like the window contents is drawn on top of the previous copy repeatedly, instead of on the background, causing the window to be opaque and a ghosting effect, e.g.:
Stack trace
N/A
OpenGL trace
Let me know if you need this.
Other details
Hopefully the screenshots should be OK.
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