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cub3D is a first-person 3D maze renderer created using ray-casting technology, inspired by the groundbreaking Wolfenstein 3D game. This project implements a simplified graphics engine from scratch, allowing navigation through a maze defined in a configuration file. With textured walls, customizable colors, and responsive controls.

  • Updated May 14, 2025
  • C

This project is an implementation of the dining philosophers problem, a classic computer science challenge that illustrates synchronization issues in concurrent programming. It's part of the 42 School curriculum, designed to deep dive into process synchronization, deadlock prevention, and resource sharing.

  • Updated Nov 17, 2024
  • C

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