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C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential access: faster than SSD) (big objects: faster than NVMe)
Virtual simulation of an operating system with robust features such as input spooling, output spooling, paging and error handling, making it capable of handling multiple jobs simultaneously using C/C++ and GCC compiler
Virtual simulation of an operating system with robust features such as input spooling, output spooling, paging and error handling, making it capable of handling multiple jobs simultaneously using C/C++ and GCC compiler