🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
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Updated
Jun 2, 2025 - Rust
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Goal-oriented Action Planning (GOAP) with Bevy integration
Policy-based Riichi Mahjong(立直麻将) AI, based on Mortal and Suphx, powered by Rust and deep RL.
A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.
Distributed Multiplayer Programming Game Environment
Implementation of Monte Carlo Tree Search (MCTS) algorithm in Rust
Heuristic Reversi AI implemented as a Rust and Rust "cdylib" library
Pedestrian autonomous navigation engine with runtime & viz webapp
[WIP] Hobby-level, bitboard-representation chess engine
A Rust library for Nim games: calculate nimbers and possible moves
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