Industry-standard navigation-mesh toolset for games
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Updated
Mar 29, 2025 - C++
Industry-standard navigation-mesh toolset for games
C++ Action Roguelike in Unreal Engine 5.
Machine- and Reinforcement Learning ExtensioN for (game) Engines
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
A collection of essential Decision-Making, Pathfinding and Traversal algorithms in their basic implementations, serving as a starting point for game AI projects.
AI for the Chinese card game Doudizhu
Developer backup copy of 'World of Football', a computer game that was never released.
Finished project for "Co-op Game", part of the Udemy Course: Unreal Engine 4 Mastery: Create Multiplayer Games with C++
A programming language for implementing turn-based games with complex rule sets. (with built in Monte Carlo Tree Search AI!)
Terminal TicTacToe with Crazy Hard AI, Multiplayer Game, Custom Grid Size, and Save for Later Gaming!
A MinMax based Othello/Reversi AI for 8x8 & 10x10
Tic-Tac-Toe game with AI in C++, using object-oriented design. Players can input positions, game checks for wins/ties and AI makes random first move.
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