A prototype for a physically based quadcopter controller with an autopilot in Unity3D
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Updated
Apr 23, 2024 - C#
A prototype for a physically based quadcopter controller with an autopilot in Unity3D
The Immersive Semi-Autonomous Aerial Command System is an open-source aerial vehicle command and control platform, designed for immersive interfaces (such as the Oculus Rift). This system provides an intuitive and seamless extension of human operators’ perception and control capabilities over the air, enabling a variety of research applications.
Unity-based drone simulator for seamless integration with PX4, offering realistic flight dynamics and visualization. Designed for flexible simulations with support for external game engines and headless operation capabilities.
A simple graphical user interface for UAVs. You can use your projects and customize for your drones.
C# API for controlling a Tello Drone with associated collector to write drone telemetry to a SQL database
My master's degree project, titled Quadcopter Control with Deep Reinforcement Learning and PID Controllers in Simulated Environments
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DJI mini 4 pro and AIR 3 flight planning software created with ASP.NET core backend and REACT frontend
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Gradius Mod in Risk of Rain 2.
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