A minimum cross-platform implementation of COM (Component Object Model), DI/IOC framework
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Updated
Feb 24, 2025 - C++
A minimum cross-platform implementation of COM (Component Object Model), DI/IOC framework
A lightweight and simple C++20 game engine written over SDL2. It implements a basic component model and event system.
Win32 basics, windowing, COM, .Net, WInrt. (See Readme.md)
The OleView replacement in plain C++11/Win32
A collection of common classes for C++ programming, particularly for targeting Windows API and COM.
Header-only library providing basic means for working with "comme" (like) COM objects under all platforms.
IE6 ActiveX control for uploading and resizing images at the same time
Simple parser for MSXML in cpp, can usually be used in COM and MFC development.
C++17 Component Object Model wrapper library
🥕 A small game engine. Versatile through external polymorphism.
A quick one-and-done Win32API UI project with COM.
Grad school Algorithm Analysis Keno payoff calculator. Exports results into an Excel Spreadsheet using ole automation.
My COM tutorials
FB2K Component: COM Automation and ActiveX Interface
2D Component based game engine based on HAPI
昔作ったいろいろなサンプルプログラム集
Grad school Adv Game Development project - an extensible, flexible, SUD-style/text-based game space using an inheritance hierarchy of objects that exhibit polymorphic behavior and rely extensively on templated storage containers.
Analytical modeling of industrial hazards by means of Gert nets (VB6, Visual C++ 6, ATL, 2001)
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