Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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Updated
Oct 4, 2020 - C#
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system
Third Person Shooter for Unity
Extensions for Cinemachine to be used within Unity's timeline in order to change the priority of virtual cameras
The story of a father's pursuit for his lost child.
Shot Assembly Tool for procedurally generating Timeline sequences from a set of animations
A script that can be attached to a [Cinemachine Virtual Camera] or the [Main Camera] to rotate and move it in game mode (and build) using the Unity Input System.
TSK First Person Character Controller is an open-source Unity package that provides a base for first-person character controllers using Cinemachine and the Input System packages for Unity 2021.3+.
A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspectives or hybrid gameplay styles.
🎮 🕹️ Unity 3D Top Down Game - Click To Move & Camera Follow Player (Mobile Touch Supported)
Unity 3D Runner Game (level-based)
A Unity-based puzzle game where players assemble sandwiches by dragging ingredients across a grid. Features smooth 3D animations, procedural level generation, and time-based scoring. Built with clean architecture and comprehensive commenting.
Mobile game with procedurally generated levels.
A third person boilerplate Unity 2020.1 project using all the most popular and useful features
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