Affine Particle-in-Cell Water Simulation in 2D
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Updated
Jan 8, 2024 - C++
Affine Particle-in-Cell Water Simulation in 2D
Simple ocean/sea/water simulation | C++ OpenGL 4.1
PIC/FLIP/APIC fluid simulation
Real-time 3D water surface generation and rendering using C++ and Vulkan
CRITERIA 1D is a one-dimensional agro-hydrological model. It includes soil water fluxes, crop development and crop water needs, a GIS interface (CRITERIA GEO) for geographical simulations and tools to manage crop and soil parameters. The software is written in C++ using Qt libraries, so cross-platform building is possible (Windows, Linux, MacOS)
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
3D water simulation using the pipe method
Coursework - Water surface visualization using OpenGL
(MAC) technique developed at Los Alamosfor solving fluid flow problems. The motions are calculated by using the complete Navier-Stokes equations, including all nonlinear terms.
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
'D.U.C.K.' is C++ and DirectX based project, featuring phisical animation of water, including refraction, reflection and fresnel effect. Additionally rain drop simulation is included and swimming duck shaded with anisotropic shader.
The goal of this project is to implement GPU driven fluid simulation and the shading of the water surface in C++ and DirectX 11 using compute shaders.
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