In my spare time, I'm teaching myself to build a C/C++ game engine using OpenGL. Mostly just for kicks.
Fairly keen on home brew console dev + emulation
Matthäus G. Chajdas
Anteru
Architect working on future software and hardware during the day, and on open source projects at night.
Intel Munich Area, Germany
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Rebecca Heineman
burgerbecky
Creator of Bard's Tale III: The Thief of Fate and Dragon Wars
Olde Sküül Heath, TX
Norbert Nopper
McNopper
Expert for real-time rendering and AI. Focus on standards and algorithms. Strategic thinker and team leader. Opinions are my own.
Germany