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This repository was archived by the owner on Jan 6, 2025. It is now read-only.
This repository was archived by the owner on Jan 6, 2025. It is now read-only.

Issue when using mobile-ffmpeg, with Unity3D on Android #258

@emongev

Description

@emongev

Description
I get an app crash whenever I call Resources.UnloadUnusedAssets after executing something on the library. Im currently testing it with the "-i path -hide_banner" arguments.

Expected behavior
I expect the app not to crash.

Current behavior
The app crashes immediately.

Screenshots
If applicable, add screenshots to help explain your problem.

Logs
https://ghostbin.co/paste/vt9t4

Environment

  • Platform: Android/IOS
  • Architecture: armv7
  • Version (if applicable) 4.2.2
  • Source branch (if applicable) [e.g. master, dev-v2.x]
  • Xcode version (if applicable) [e.g. 7.3.1, 9.0.1]
  • Cocoapods version (if applicable) [e.g. 1.2.1]
  • Android Studio version (if applicable) [e.g. 3.1]
  • Android NDK version (if applicable) [e.g. 16b, 17c]

Other
Add any other context about the problem here.

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