Releases: siecvi/zerospades
Releases · siecvi/zerospades
ZeroSpades 0.0.7
This is the latest version.
Highlights
New
- Built-in reflex sights
cg_reflexScope
- Killstreak sounds
cg_killSounds
cg_killSoundsGain
- Hotbar display for selectable tools
cg_hudHotbar
- Toggle HUD by key
cg_keyToggleHud
- Toggle extended palette by key
cg_keyExtendedPalette
- Minimap opacity is now configurable via
cg_minimapOpacity
- Healing screen effect
cg_healScreenEffects
- Configurable fade time for hit-test debugger
cg_dbgHitTestFadeTime
- Configurable fade time for chat and killfeed messages
cg_chatFadeTime
cg_killfeedFadeTime
- Display consecutive kills against the same player on killfeed
cg_killfeedStreaks
- Display color palette controls and color codes
cg_hudPalette
cg_hudPalette 2
- Draw alive player count on scoreboard
cg_hudPlayercount 3
- Allow sprinting regardless of player speed
cg_classicSprinting
- Allow spectators to fly through world geometry
cg_spectatorNoclip
- Preliminary support for 32+ players (up to 256 but not tested)
- Allow for faster zoom animation with
cg_animations 2
- Viewmodel alignment option
cg_viewWeaponSide
(-1: left, 0: center, 1: right) - Switch viewmodel handedness by key
cg_keyToggleLeftHand
- Save a screenshot of the scoreboard at the end of the match
cg_autoScreenshot
Fixed
- Minor issues with players actions/animations
- Case where player could place a block that overlaps himself (yvt/openspades#1102)
- Wrong respawn timer display in arena game mode
- Poor alignment in some parts of the HUD
- Shadow artifacts below text (yvt/openspades#605)
- Weapon muzzle and casing ejection positions
- Viewmodel arms when using custom
cg_viewWeapon
values - Fog blending for sprites when HDR is disabled
- Rendering artifacts when using
r_physicalLighting
- Initial camera setup (Babel's platform designs can now be seen from the joining screen!)
- ADS zoom scaling to properly account for weapon values when
cg_classicZoom
is disabled (#10) - DoF effect and camera bobbing not working when spectating other players
- Case where vsync cannot be disabled on some systems (forcing to disable it via GPU settings)
Full Changelog: v0.0.6...v0.0.7
ZeroSpades 0.0.6
Highlights
Added
- More sensitivity scales (Voxlap/BetterSpades/Source Engine games/etc)
cg_mouseSensScale
0 - 5
- Option to toggle mouse acceleration
cg_mouseAccel
- Configurable HUD color
cg_hudColor
- HUD health bar and health animation
cg_hudHealthBar
cg_hudHealthAnimation
- Option to toggle HUD ammo icons
cg_hudAmmoStyle
- Configurable crosshair and scope
cg_target
cg_scope
- Teammate names on minimap (all players if we are on spectator team)
cg_minimapPlayerNames
- Hold to open large map option
cg_holdMapZoom
- Option to ignore private messages
cg_ignorePrivateMessages
- Display alive player count per team
cg_hudPlayerScore
- Physically based lighting for models
r_physicalLighting
- Option to use classic deuce player models (not based on weapon class)
cg_classicPlayerModels
- Smooth interpolation on players orientations
cg_orientationSmoothing
(adapted from BetterSpades) - Free spectating camera zoom
cg_spectatorZoomScale
cg_keySpectatorZoom
- Ability to grab block color from other players
- Option to configure the block color that you spawn with
cg_defaultBlockColor
- Killfeed icons, with non-scoped and in-air kills indicators!
cg_killfeedIcons
- Hit accuracy, number of grenade/melee kills, and number of blocks placed
cg_playerStats
Fixed
- Maximum serverside ammo stock bug #1
- Pickaxe not working on thirdperson view
- Many bugs regarding building beyond map bounds
- Players sometimes getting stuck on ground when uncrouching
- Case where players will jitter/glitch when climbing a block
- Blood marks not reaching the floor surface
- Crash when enabling MSAA with
r_blitFramebuffer
disabled - Crash when enabling
r_fogShadow 2
- Camera shake and dynamic lights not working on explosions
- Bug were we will appear flying on the server, caused by jump inputs being sent when airborne
- Secondary action (right-click) not working when
cg_holdAimDownSight
option is disabled - Shooting while reloading bug #3
- Intel sometimes being invisible when held by a player
Full Changelog: v0.0.5...v0.0.6
ZeroSpades 0.0.5
Thanks lolwut for taking this cool picture!
This release contains various fixes since the previous version 0.0.4.
Highlights
Bug Fixes
- Fixed Last Used Tool not working properly.
- Fixed HitTest Debugger Zoom hotkey not working sometimes.
- Grenade pin now takes the same amount of time as the original client.
- Grenade pin sound can be playable by any player as in the OG client (dunno why this was treated as cheating).
- When hud is disabled, player can enable it by opening the chat window.
- FirstPerson & ThirdPerson camera improvements.
New Features
- Added Hitmarker sound, volume can be adjustable via
cg_hitMarkSoundGain
- Classic ADS Zoom is now toggleable via
cg_classicZoomedFov
- FirstPerson viemodel can now have that AoS 0.x aesthetic with
cg_classicViewWeapon
! - Display private messages in green on chat (thx @Nuceto for the idea).
- Chat & KillFeed can now use a smaller font with
cg_smallFont
- Hurt Screen Effects are now toggleable via
cg_hurtScreenEffects
- Player statistics (KDR/KillStreak)
cg_playerStats
- Added setblockcolor console command
Removed Features
- Soft client-side interpolation on players orientations were removed, it was causing too many pointless issues between users.
- The NetGraph window was removed due to lack of use, it will probably reappear in the future if users are interested.
ZeroSpades 0.0.4
v0.0.4 Initial commit
ZeroSpades 0.0.3
v0.0.3 Initial commit