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zerospades/Sources/Client/Client_Scene.cpp
Line 145 in 808e602
return 1.0F + (3.0F - 2.0F * powf(adsState, 1.5F)) * powf(adsState, 3.0F) * adsState; |
Previously:
return 1.0F + (3.0F - 2.0F * powf(ads, 1.5F)) * powf(ads, 3.0F) * delta;
Is this changed line correct?
The behaviour in-game is different since the last version, however I don't know how proper and true to AoS the last version was in this regard.
Due to this, the debug weapon spread reticule seems weird and classic zoom appears to do nothing at all.
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