👷
building things
Verse @ Epic, Ex-Burster @ Unity, Ex-RTG @ AMD, Ex-Vulkanite @ Codeplay
Pete Brubaker
pbrubaker
Graphics & Performance Engineer, ISPC contributor, SIMD thinker, machinist, maker. A jack of all trades, master of some, oftentimes better than master of one.
Oregon
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Jasper Bekkers
Jasper-Bekkers
CEO at Traverse Research. Currently working hard on Evolve! Previously at Frostbite, OTOY, EA/SEED and Embark Studios.
The Netherlands
Tan Li Boon
undisputed-seraphim
B.Sc National University of Singapore
Avid C++ programmer. I dabble in graphics and stuff.
If my code has no license, it is PUBLIC DOMAIN.
Singapore
Ewan Crawford
EwanC
Software engineer specializing in heterogeneous compute who enjoys compiling compilers and debugging debuggers.
Codeplay Software Edinburgh, Scotland
Doug Binks
dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics.
Co-founder of enkisoftware with @juliettef
@enkisoftware UK
Cort
cdwfs
My repositories are no longer on GitHub. If you followed a dead link here, the repo you seek was probably migrated to Codeberg: see https://codeberg.org/cdwfs
@Unity-Technologies Los Angeles, CA
Daniel Collin
emoon
Demoscener in TBL. Does Rust at home and work at Unity Technologies.
The Black Lotus Karlskoga