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I have a larger project with multiple chuck files, 12+ object instances, and a large event handler function. The Max patch is also large, with 2 separate instances of chuck~.
When I start the Max audio first, then load (run) the chuck program files, all is well.
When I load the chuck program files first, then start the audio, Max crashes.
I can reproduce the crash.
This is not a priority. I just need to remember to always start audio in Max before loading chuck files.
But it is worth considering. I would generally not expect to require the audio driver to be on first.
This problem does not occur with smaller chuck programs.
I may be operating outside the norm with 2 separate instances of chuck~ in a single Max patch.