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loading large chuck files before turning on audio causes Max to crash #11

@HighHarmonics2

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@HighHarmonics2

I have a larger project with multiple chuck files, 12+ object instances, and a large event handler function. The Max patch is also large, with 2 separate instances of chuck~.

When I start the Max audio first, then load (run) the chuck program files, all is well.
When I load the chuck program files first, then start the audio, Max crashes.

I can reproduce the crash.

This is not a priority. I just need to remember to always start audio in Max before loading chuck files.
But it is worth considering. I would generally not expect to require the audio driver to be on first.

This problem does not occur with smaller chuck programs.

I may be operating outside the norm with 2 separate instances of chuck~ in a single Max patch.

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