Demo that loads NMH assets into Godot game engine.
(Partially) Supported formats:
- FLCG collision models (.gcl)
- GMF2 models (.gm2)
- RMHG archives (.rsl, .pak)
Go to releases to download
Requirements:
Steps:
- Build the C++ source by running
scons
at repository root. The compiled binary should appear inproject/bin/
. - Export godot project like normal or run it in the editor.
Read more about C++ extensions at Godot Docs