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Releases: sandsmark/aicompo-tg16

Release 7

18 Mar 12:34
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Fix a regression where the tick length was inadvertently set to 16 ms instead of 50.

Version 6

14 Mar 10:24
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Increase damage done by missiles.

Version 5

20 Feb 15:47
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Changes:

  • Smoother animations of positions between game ticks in the UI.
  • Improved UI performance.
  • Added command line arguments for automated testing.
  • Make it possible to disable most graphical effects for running on potato-equivalent systems.
  • Change the reported rotation of the Missile to match the one for Player.
  • Add a countdown before starting rounds.
  • Sort players by score on the end screen.
  • Store results in a results.txt file when game is over.
  • Update NodeJS example so it actually works.
  • Improve compatibility with old versions of Qt.

Thanks to tapped, Kwark and Zomgtronics for code and feedback.

THANKS TO JoMs FOR BEING MVP

v3

07 Feb 15:18
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v3
remove commented line

v2

07 Feb 15:06
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v2
dumb way to avoid negative rotation