Console and PC video game developer at Sledgehammer Games. Demoscener (Disaster Area, Desire). MS-DOS programmer. Pianist.
- Melbourne, Australia
- @BananaboySam
Video Game Preservation
videogamepreservation
An archive of commercial video game source code.
Alexandre Mutel
xoofx
VP of Engineering at DataGalaxy, C#/.NET OSS, lang/compilers, GPU/sound, architecture 🏎️
Microsoft MVP, ex-demoscene PC/Amiga🎆
Veggie🌿, opinions are my own
DataGalaxy Grenoble - France
sverx
[zvɛrks] Nintendo DS/GBA & SEGA Master System retrodeveloper, Disjointed Studio co-founder & coder.
Dan Salvato
dansalvato
Creator of Doki Doki Literature Club. Founder and developer of Team Salvato, FrankerFaceZ, and 20XXTE.
Team Salvato
David Kean
davkean
I work on Visual Studio @ Microsoft. Previously .NET.
He/Him.
@Microsoft Melbourne, Australia
Adrian's Digital Basement
misterblack1
Adrian Black's Github Repo.
YouTube creator of Adrian's Digital Basement
Portland, Oregon, United States
John Tsiombikas
jtsiomb
I'm a hacker. I usually hack graphics and low-level systems code, less frequently electronics and homebrew computers.
hkzlab
hkzlab
Projects I make for my own use or entertainment.
Find my new repos on Codeberg: https://codeberg.org/hkzlab
Italy
Tyler Glaiel
TylerGlaiel
Game Developer (programming + design). Did Closure, The Basement Collection, Bombernauts, The End is Nigh, and a bunch of old flash games as well.
Glaiel Games
ade ishs
adeishs
Musician, programmer, typography lover, photography hobbyist, husband, and father of three.
Using all lowercase letters to write my name is appreciated.
Greater Devonport, Australia
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
Michael Davies
a1studmuffin
Gamedev software engineer. Weapons of choice: C, C++, C#, Python.
Melbourne, Australia