A demonstration of how to use Pd++ with Unreal Engine 5 and Metasounds Currently, in development. If you really want to try it right now create a new Plugin in Unreal. Make sure to add the folowing to your .uplugin file:
"Plugins": [
{
"Name": "Metasound",
"Enabled": true
}
]
Then you can copy the source to your project. Hopefully it will work.
Coming soon: tutorials, more examples and a much better readme file. : )
Here is a comprehensive tutorial on how I got this to work on MacOS: https://www.youtube.com/watch?v=KNTKdsBIrqQ&t=2s. It was tricky to get this to work on Mac. Less so on Windows, but it takes some configuring of Visual Studio to work with Unreal. I kept some notes on numerous problems I had working with Unreal Plugins and Metasounds here: https://github.com/robertesler/PdUnreal/blob/main/PdPlugin/UnrealNotes.txt