Remove looseSignatures usage from ShadowNativeHardwareRenderer #9360
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Use @classname annotation instead of looseSignatures.
Overview
The shadowed class
HardwareRenderer
is added in AOSP api 29 https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-29/blob/master/android/graphics/HardwareRenderer.java1, For function
nCreateProxy
In api 29:
long nCreateProxy(boolean, long)
https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-29/blob/master/android/graphics/HardwareRenderer.java#L1079
In api 30:
long nCreateProxy(boolean , boolean , long )
https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-30/blob/master/android/graphics/HardwareRenderer.java#L1088
For api >= 31
long nCreateProxy(boolean, long)
https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-31/blob/master/android/graphics/HardwareRenderer.java#L1278
2, For function
nSetColorMode
In [31, 32, 33]
void nSetColorMode(long , int )
https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-31/blob/master/android/graphics/HardwareRenderer.java#L1302
For API >= 34
float nSetColorMode(long , int )
https://github.com/AndroidSDKSources/android-sdk-sources-for-api-level-35/blob/master/android/graphics/HardwareRenderer.java#L1509
Proposed Changes