Reuse HardwareRenderer objects when taking HW screenshots #9060
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Reuse HardwareRenderer objects when taking HW screenshots
Previously, new HardwareRenderer objects were created each time a HW screenshot
was captured. The problem was that if they were GC'd,
HardwareRenderer.nDeleteProxy
was called, which also freed a lot ofassociated native objects. This caused problems if the same Views were HW
rendered again, as the native objects were corrupted.