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user-requestThis is a pressing issue for one of our usersThis is a pressing issue for one of our users📺 re_vieweraffects re_viewer itselfaffects re_viewer itself🔺 re_rendererrendering, graphics, GPUrendering, graphics, GPU
Description
Is your feature request related to a problem? Please describe.
Varying opacity can be useful to visualize overlapping or occluded data.
Seems like most primitives support RGBA arguments, however the alpha channel was ignored for the one I tested (rr.log_line_segments
) or didn't correspond to opacity (rr.log_mesh
).
Describe the solution you'd like
Would be great if all primitives (including 3D primitives) support some form of transparency / alpha compositing.
Ipuch, OasisArtisan, abey79, Vinno97, adhityabg and 3 more
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user-requestThis is a pressing issue for one of our usersThis is a pressing issue for one of our users📺 re_vieweraffects re_viewer itselfaffects re_viewer itself🔺 re_rendererrendering, graphics, GPUrendering, graphics, GPU