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@UniversalShading @IntermediateAsset @AuroraEnv

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@bryancatanzaro
Bryan Catanzaro bryancatanzaro
VP, Applied Deep Learning Research

@NVIDIA Santa Clara, CA

@xiph
Xiph.Org Foundation xiph
We develop free and open media codecs
@NVIDIA
NVIDIA Corporation NVIDIA

2788 San Tomas Expressway, Santa Clara, CA, 95051

@LuisaGroup
LuisaGroup LuisaGroup
High-performance graphics and beyond

China

@libocca
OCCA libocca
Portable Approach for Parallel Architectures
@3MFConsortium
3MF Consortium 3MFConsortium
The Linux Foundation Project for creating the new file standard of 3D Printing

Wakefield, MA

@kthohr
Keith O'Hara kthohr
Ph.D. (NYU), Econometrics and Quantitative Economics.

New York, NY

@erkkah
Erik Agsjö erkkah

Stockholm, Sweden

@tsoding
Tsoding tsoding
Recreational Programming
@tgjones
Tim Jones tgjones

Unity Technologies London, UK

@taichi-dev
Taichi Developers taichi-dev

United States of America

@godotengine
Godot Engine godotengine
Godot is a popular Free and Open Source game development engine and toolset.

Worldwide

@GrapheneOS
GrapheneOS GrapheneOS
Security and privacy focused mobile OS with Android app compatibility. We focus on developing substantial privacy and security improvements.

Toronto, Ontario, Canada

@AlexanderVeselov
Alexander AlexanderVeselov
Rendering and AI Engineer @intel

Intel Corporation Germany

@weigert
Nick McDonald weigert
26Y/O - Formerly ETHZ/MIT: (MSc. Process Engineering 2020) Simulation Programmer Geomorphology Enthusiast

Vienna AT

@ange-yaghi
Ange Yaghi ange-yaghi
C++ Developer

Toronto

@UniversalShading
Universal Shading UniversalShading
Universal Shading Language than can run on both GPU and CPU. The goal is to make easy to write shaders and portable. Compiler, VM... will be provided.

GPU or CPU

@onmyway133
Khoa onmyway133
Building https://indiegoodies.com/

Indie Goodies Oslo, Norway

@hyperoslo
HyperRedink hyperoslo
Connected creativity

Oslo

@rjmccall
John McCall rjmccall
2008–present @apple: language design and impl (Swift, ObjC, clang++); ed. @itanium-cxx-abi / 2006–08 MS cs.pdx.edu / 2003–06 gdviz.com / 2000–03 BS math.cmu.edu

@apple

@kavon
Kavon Farvardin kavon

@apple San Francisco, CA

@icculus
Ryan C. Gordon icculus
I make things that help you make games.

icculus.org Charlotte, NC

@ux3d
UX3D GmbH ux3d
Software for enabling interactive 3D visualization

Munich, Germany

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@AcademySoftwareFoundation
Academy Software Foundation AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
@CodeEditApp
CodeEdit CodeEditApp
CodeEdit App for macOS – Elevate your code editing experience. Open source, free forever.
@meshula
Nick Porcino meshula
Gamedev & Virtual Production // since 8 bit days 👾

Pixar Animation Studios Brigadoon

@timholy
Tim Holy timholy
Neuroscientist and developer of the Julia language and its packages, including many developer tools and those of the @JuliaImages organization

Washington University in St. Louis St. Louis, Missouri, USA

@hollance
Matthijs Hollemans hollance
Audio software developer and all-round software geek.

Audio developer Netherlands

@3b1b
Grant Sanderson 3b1b
I make videos about math.

3Blue1Brown

@diharaw
Dihara Wijetunga diharaw
Graphics programmer focusing on high-performance real-time rendering and ray tracing.

United Kingdom

@nical
Nicolas Silva nical
Gfx software engineer at Mozilla.

Mozilla Lyon, France