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Description
Issue description
For some reason follow damping of a PhantomCamera3D only acts at the beginning of the game, and then it acts like it's disabled and follows the target without any damping.
I've noticed this only happening with the Third Person-follow mode, Simple, Framed, and Glued seem to work fine (haven't tested Group or Path, nor the 2D camera follow modes). This issue seems to be present in the 3rd person example scenes as well.
I tried to debug and look into phantom_camera_3d.gd
if I could find the issue in the damping code, but I didn't know the project well enough to tell where the bug is located.
I'm running Godot 4.4.1 and have Phantom Camera version 0.9.1.2
Steps to reproduce
Set the follow mode of a phantom camera to Third Person, enable Follow Damping, and move its Follow Target.
(I didn't include the addons-folder in the zip-file of the reproduction project, so the Phantom Camera plugin needs to be added manually.)