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Description
Issue description
PhantomCamera version: 0.8.2.3
I'm working on a couch co-op 3D game where players can dynamically join and leave a session. I'm using a PhantomCamera3D with follow mode Group
and auto_follow_distance
enabled to have all players visible on a single screen. It is possible to have a session with only one player, too. However, with a single player only, the camera does not respect the auto_follow_distance_[min|max]
settings but falls back to follow_distance
- which is not configurable in the properties when auto_follow_distance
is enabled.
My expectation as a user would be that either the auto_follow_distance_min
is used in that case or that the follow_distance
property is visible for configured, too. This would also need some documentation for both cases.
Steps to reproduce
Create a basic setup with a Group follow 3D camera. Set follow_distance
to some value (e.g. 5). Now enable auto_follow_distance
and set auto_follow_distance_min
to some different value (e.g. 50). Add a single target to the follow_targets
array.
Now when you run the scene, you see that the camera uses follow_distance
of 5 instead of auto_follow_distance_min
of 50.
(Optional) Minimal reproduction project
You can use the 3d_follow_group_example_scene
from the example scenes and adjust it as described in "steps to reproduce".
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