Kai Ninomiya
kainino0x
I work on WebGPU, sometimes Chrome, sometimes WebGL.
@google @chromium California
Mara Bos
m-ou-se
Rust leadership council member, Rust library team lead, Author of Rust Atomics and Locks, Founder of Fusion Engineering and Hexcat
Netherlands
Jake Taylor
yupferris
dad(jokes), demoscene, rendering, compilers, compression, FPGA, emulation, music production
Arm Oslo, Norway
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Fernando Blat
ferblape
Ruby developer, interested in open data and open government, working in Populate, building tools for civic engagement and transparency.
Populate
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Bart Wronski
bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.
New York
Rémy Bouquet
Nehon
Senior Rendering Engineer, Sketchfab at Epic Games
Sketchfab, Epic Games Toulouse, France
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