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@kainino0x
Kai Ninomiya kainino0x
I work on WebGPU, sometimes Chrome, sometimes WebGL.

@google @chromium California

@Kangz
Corentin Wallez Kangz
Graphics plumber. WebGPU stuff.

@google @chromium Paris

@eliemichel
Elie Michel eliemichel
Computer Graphics research and teaching.

@adobe Paris

@m-ou-se
Mara Bos m-ou-se
Rust leadership council member, Rust library team lead, Author of Rust Atomics and Locks, Founder of Fusion Engineering and Hexcat

Netherlands

@jart
Justine Tunney jart

Google Mountain View, CA

@Boud
Mourad Najar Boud
Web consultant (React, Angular, JAVA) and game dev enthusiat (Unity3D)
@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@cwfitzgerald
Connor Fitzgerald cwfitzgerald
Senior Graphics Engineer

New York, NY

@marcan
Hector Martin marcan
If it ain't broke, I'll fix it!

Tokyo, Japan

@yupferris
Jake Taylor yupferris
dad(jokes), demoscene, rendering, compilers, compression, FPGA, emulation, music production

Arm Oslo, Norway

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@avilapa
Víctor Ávila avilapa
Graphics programmer at Rockstar Games.

Rockstar Games Edinburgh, UK

@KyoKazehaya
A. KyoKazehaya
Senior Gameplay Engineer

London, UK

@feiss
Diego F. Goberna feiss
Technical Artist. I like pixels.

Spain

@fernandojsg
Fernando Serrano fernandojsg
front-end, computer graphics, WebGL, WebXR

@Apple Spain

@Reedbeta
Nathan Reed Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.

@adobe Seattle, WA

@ferblape
Fernando Blat ferblape
Ruby developer, interested in open data and open government, working in Populate, building tools for civic engagement and transparency.

Populate

@bjoernknafla
Bjoern Knafla bjoernknafla

@codeplaysoftware United Kingdom

@sinbad
Steve Streeting sinbad
Game developer. I mostly make tools for UE5 here. I previously created Ogre3D and SourceTree, and had a hand in Git LFS.

Old Doorways Ltd A small rock

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@deplinenoise
Andreas Fredriksson deplinenoise

San Fernando, California, United States

@Groovounet
Christophe Groovounet

G-Truc Creation France

@ivanassen
Ivan-Assen Ivanov ivanassen

Haemimont Games Sofia, Bulgaria

@erwincoumans
erwincoumans
NVIDIA, Physics Simulation, Robotics Learning.
@iryoku
Jorge Jimenez iryoku

Universidad de Zaragoza Zaragoza, Spain

@FioraAeterna
Fiora FioraAeterna

Southern California, USA

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@straaljager
Sam Lapere straaljager
Passionate about 3D graphics, especially real-time ray tracing
@bartwronski
Bart Wronski bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.

New York

@0xLiso
Liso 0xLiso
There is nothing remarkable about me.
@Nehon
Rémy Bouquet Nehon
Senior Rendering Engineer, Sketchfab at Epic Games

Sketchfab, Epic Games Toulouse, France

@cedricpinson
Cedric Pinson cedricpinson
Co-founder and CTO at Sketchfab

Sketchfab paris

@Kuranes
Tuan Kuranes Kuranes
gpu, cpu @sketchfab https://kuranes.github.io

sketchfab Haute Garonne, france

@bionicbee
Stefan Boberg bionicbee
Technical Director, Epic Games

@EpicGames Stockholm