fix: state culling was flipped when rendering to a texture #11356
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Description of change
This PR fixes an issue where face culling appears inverted when rendering to a render texture compared to rendering directly to the screen. This issue affects both render textures and filters (which use render textures internally).
The problem occurs because WebGL uses a different coordinate system when rendering to a texture (Y is flipped), which causes the winding order of triangles to be reversed. Since face culling depends on winding order, this results in front faces being culled instead of back faces and vice versa.
Changes
Added _invertFrontFace flag to track when rendering is happening to a texture
Implemented tracking mechanism for front face orientation in the GL state system
Added automatic front face culling correction when switching between screen and texture rendering
Ensured proper state restoration when context changes or when rendering finishes
Optimized GL state changes to only apply when actually needed
fixes #11350
Pre-Merge Checklist
npm run lint
)npm run test
)