Make pixel_ratio follow canvas if it changes #685
Merged
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Changes the pixel ratio logic again (see e.g. #638).
renderer.pixel_ratio
is set to None, this will now follow the canvas' ratio, e.g. as it moves to a different screen, instead of staying fixed to whatever it was at the start.(0, 0)
.@kushalkolar have you seen that bug before? Perhaps you just set an explicit pixel_ratio to prevent it?
Implementation notes
self._pixel_ratio
is not used outside of the property anymore.None
to mean "auto mode".renderer.pixel_ratio
may change in the background, but it still always produces a value (so this pr does not undo Renderer.pixel_ratio always has a value #638).