Implement color_mode for per-face coloring, also for lines, points and meshslice #592
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Closes #152
Tasks
material.color_mode
for mesh, meshslice, line, and point., the
geometry.colors` are used.and
face_map, the
geometry.texcoordsare used, and then looked up into
material.map`..map
, in which case usevertex_map
.material.vertex_colors
flag raises a deprecationwarning for now.material.face_colors
(added in Quad drawing in Mesh Shader, when the input index has shape(nx4) #529) is simply removed.render_mask
.Notes on aa
render_mask
was previously set to ignore the transparent fragments, which can be considered a bug.