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Add show util #229
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Add show util #229
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Korijn
commented
Dec 24, 2021
Korijn
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Dec 24, 2021
Korijn
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Dec 24, 2021
almarklein
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Dec 24, 2021
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I think this is ready now! |
This was referenced Dec 25, 2021
Closed
Closed
Korijn
commented
Dec 25, 2021
There were quite a lot of gotchas here, but it's working nicely now. I guess it only falls apart when the near/far planes are too small for the scene you're showing. That can be addressed in #231 |
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Closes #107
Closes #194
The idea is that you can visualize any world object immediately.
New API:
Geometry.bounding_box()
Geometry.bounding_sphere()
gfx.trimesh_geometry(mesh)
Matrix4.to_ndarray()
gfx.linalg.utils.transform(vectors, matrix)
gfx.linalg.utils.aabb_to_sphere(aabb)
gfx.linalg.utils.transform_aabb(aabb, matrix)
WorldObject.get_world_position()
WorldObject.get_world_bounding_box()
WorldObject.get_world_bounding_sphere()
Camera.show_object(target)
gfx.show(object)
New examples:
examples\show_util.py
examples\show_stl.py
examples\show_scene.py