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Description
Is it possible to have a "key_hold"
event that is triggered when a key is held in the "down" position? It seems like the "key_down"
event is only triggered once when a key is pressed, there doesn't seem to be an event that corresponds to a key being held down.
One possible way is to add a animation function that is called before rendering each frame to check if a key is being held down, but this could be inefficient?
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