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Improvements to camera, controller, and display #403

@almarklein

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@almarklein

I was working on a text example with show and ran into several annoyances related to cameras. I figured I'd list these, along with existing related issues, and then do a proper camera/controller refactoring soon.

Also a proposal: a controller is in most cases already directly associated with a specific camera because of add_default_event_handlers. My proposal is to make the wrapping explicit, and drop the need to call update_camera on each draw. I think this will simplify both internal and user code. Needs some though on the edge cases for controlling multiple camera's, but we'll figure that out.


Most work was done in #457. Here are the leftovers:

  • Trackball controller.
  • Fly controller.
  • Smooth camera movement #365
  • Make key-mouse-bindings configurable.
  • Better default bindings? (e.g. panning is not consistent).

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